Before the advent of the modern social media driven internet, podcasts, and of course, WDW Radio (share like and subscribe!) video games have tried to satisfy that desire. Project Review: The Phantom 2040: Drawing Grids PA.Since Walt Disney World opened in 1971, one of the biggest problems fervent fans have faced is how to bring the “magic” created on their vacation home with them.Project Review: Virtual Magic Kingdom PART V.Project Review: The Phantom 2040-PART XLII- More C.Project Review"The Phantom 2040 PART XLIII.Project Review: The Accidental Spy 2002.Project Review: Battle Los Angeles MainTitle Design.Project Review: The Phantom 2040: PART XLIV.I have experience starting up both 2D, and 3D design departments, as well as moving into existing studio infrastructures of operation and working within established systems already in place. The variety within the Entertainment Industry that I have been involved with includes: Television Commercial Set Design, 2D Animation Television Series, Restaurant Design and Illustration, Real Time 3D Interactive Gaming, Online 3D Web interface, CD ROM Magazine Design, Theme Park Attraction Design, Product Design and Development, and finally ending up in Entertainment based Advertising for Theatrical Films. Art Center gave me the formal training in Industrial Design via sketching and modeling to execute my designs. In the past, I have orchestrated teams as large as 100 on an international level, and as small as a few artists. I am also running my design studio part time out of my home in Littleton, CO. I am currently working for General Motors full time as a Senior 3D Visualization Artist. Trained in Transportation Design at Pasadena’s Art Center College of Design, I have worked for the past 24 years in every facet of Entertainment Design as Conceptual Designer, up to Design Director.
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